How we price
Every price, worked out in the open.
Every number here is a sold-price estimate: worked out from what copies actually sold for, split by version and condition, and rated for how much evidence backs it, before any affiliate link exists. Live eBay listings and our earnings never feed the number.
From every sale to one honest price
The sales that go in, what we take out and why, and what's left behind today's 13,178 priced games.
How a price is rated
Drag the sliders: this is the exact rule every price on the site goes through.
Our pledges
Loose, boxed, sealed and graded, each rated: a best guess never poses as solid.
PAL, US and Japanese copies are different markets, priced apart. Why →
Bootlegs, reproductions, job lots, consoles and accessories are left out of every price.
When we show what eBay is asking, we say so: asks run higher than what copies sell for.
A number we can't stand behind isn't shown, and the page says why.
When a price rests on two sales that disagree, a sale far off the game's other prices is set aside, and the page names both sales.
Prices in your currency are converted from US-dollar sales at the day's ECB reference rate, and the page says so.
Each company and grade is priced apart, and we never claim to authenticate a seal.
No pay to rank, no pay to feature, never a charge to change a price.
How we make money
eBay Partner Network commission when you buy through one of our eBay links. It never changes a price, and nobody can pay us to change one. That's the whole model for now.
- The price is worked out first.
- Then the link to your own country's eBay.
- If you buy, eBay may pay us a commission.
What a price here is, and isn't: an estimate from online sold-price data, across all regions. A guide, not an offer: a game is worth what someone pays for it, and shops, markets and local sales can be higher or lower. Condition, photos and the seller's reputation move a price within the range. For agents: every game has a .md feed and there's an API and MCP server.